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Foreword In December 2014, Godot Engine 1.0 was released. With this first public release, the feature- packed, free, and open source project delivered on its promise of a cross-platform, easy-to- use, and powerful game creation tool.
From setting up Godot for the first time on your computer to publishing your own games to a wide range of platforms, Chris runs you through all the steps in a concise yet thorough way. After the first lesson, you should already be able to see how straightforward and accessible game development can be with a tool such as Godot, even if you had no prior experience in game creation. You will also feel a great sense of accomplishment seeing your own creation playing on your computer or smartphone, with the power to implement new gameplay elements with just a few lines of code.