Conquest Of The World Seite 1 von 15 Ozyr's Odyssey2 Archive Odyssey2 Index | Emporium Index Conquest Of The World "No country ever lost a war by being too strong" Field-Marshall Viscount Montgomery of Alamein CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers. Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units. The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's. Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force. These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A. Pp = (C+E+M)x(S+W) PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will). Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on. If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games. Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others. THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 2 von 15 negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner. Submarines Planes Tanks Roll over ever changing terrain Submerge into the ocean depths Your jet fighter will soar and wooded areas to stalk your to stalk your enemy undetected. over land and water to opponent with precision fire Fire your deadly cruise missiles attack with devastating power - but watch out for the land on command! armor piercing weapons! mines! Land, Sea, & Air Display your submarines, jet fighters and tanks in any strategic combination. You are the commanding general! Basic Training Each player commands land, sea and air units. The land forces are represented by tanks. Naval units are represented by submarines. Air power is represented by jet fighters. These weapons may be deployed by opposing players in any combination. IMPORTANT! Always be sure that the power to your Odyssey2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: 1. Insert the cartridge into the slot of the Odyssey2 console with the label side of the cartridge facing the alpha-numeric keyboard. 2. Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. Press SPACE bar on the alpha-numeric keyboard. The left hand side of the screen will display a flag and a digital readout of the energy units available to the player commanding the left-hand control. The left-hand flag will show up red on color TV. The right side of the screen will display a flag and a digital readout of the energy units under the command of the player using the right-hand control. The right-hand flag will show up blue on color TV. Submarine school. If you are using the left-hand control, signal the computer by pressing R for RED on the alpha- file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 3 von 15 numeric keyboard. Then press S for SUBMARINE. The question mark on the screen will change to S to confirm your selection. Enter 2500 energy units using the numeric section of the keyboard. The player using the right-hand control now presses B for BLUE and repeats the above weapon selection process. When both players have programmed their weapons and energy units into the computer, PRESS ENTER. Use the joystick of the hand control to maneuver the submarine on the screen. The sub will automatically submerge and travel in the direction indicated by the joystick. Return the joystick to the center or neutral position to "Up Periscope" and check your position. During combat, a submarine must "up periscope" every time the sonar dings. Your submarine is armed with Cruise Missiles. Press the action button to fire. Keep the action button depressed while you control the flight of the missile with the joystick. The missile automatically starts upward and will travel in the direction the joystick is moved. A missile will explode - on contact with the target. on contact with a tree. at the end of its range. when the action button is released. When a missile is fired, a sub will consume energy units at a greatly accelerated rate for the duration of its flight. Note: If subs crash into each other, they will explode. Both sides will display a white flag. A VICTORY won by either player will be celebrated by a fireworks display at that player's flag. The losing side will display a white flag. Press the SPACE bar to halt the fireworks. The computer is now ready to accept a new program entry by each player. Flight training. Left-hand control: Press R for RED. Press P for PLANE. Press 2500 energy units. Right-hand control: Press B for BLUE. Press P for PLANE. Press 2500 energy units. Press ENTER Your jet is highly maneuverable and will respond very realistically in the direction of the hand control joystick. file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 4 von 15 For sharp turns, do not move the joystick more than one angle at a time. For slower turns, move the joystick more than one angle and the automatic pilot will take over. Your jet will flash and move at half speed during this maneuver. Press the action button to fire your jet's armor piercing weapon. Your jet will fly over land and water but will crash into trees, mountains and go down in flame if hit by enemy fire or if it runs out of energy units. Your jet is capable of sneak attacks and brilliant evasive action. If you fly off any edge of the screen, you will return from the opposite side. You can use the joystick to control offscreen flight and re-enter the screen in a new position. Offscreen planes will go out of control if the joystick is placed in neutral. Precision re-entry comes with experience. Note: Planes use up energy units faster than any other weapon. Tank maneuvers. Left-hand control: Press R for RED. Press T for TANK. Press 2500 energy units. Right-hand control: Press B for BLUE. Press T for TANK Press 2500 energy units. Press ENTER Tanks will travel in the direction indicated by the joystick. Tanks roll at full speed over open terrain and at half speed through the wooded areas indicated by trees. Tanks will not move through water. A tank running into a land mine (X) will burst into flame and be destroyed. Press the action button to fire your tank's armor piercing cannon. A tank can fire through a tree if it is close enough. If the tank is too far away, the shell will explode when it hits a tree. Weapons can be programmed into the computer in any combination. Practice using tanks vs. planes, subs vs. tanks, and planes vs. subs. Game Components 1 Odyssey2 Master Strategy Game Cartridge Homeland Marker [large colored pieces] file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 5 von 15 Conquest/Alliance (C/A) Marker [smaller colored pieces] 6 Sets of Conquest/Alliance (C/A) Markers 100 Power Base Unit (PBU) Chips Blue=1000 PBU's Red=500 PBU's While=100 PBU's 1 Game Board Map Note: Due to space constraints on this web site, the entire game map cannot be displayed. Instead, just the individual Zones are listed in table format. The actual zones on the original map look like this: Zone 1 Conquered/Allies PBU's Canada - 7 United States - 30 Mexico - 5 Zone 2 Conquered/Allies PBU's Romania - 2 Poland - 3 U.S.S.R. - 30 Czechoslovokia - 1 East Germany - 2 Cuba - 1 Zone 3 Conquered/Allies PBU's Vietnam - 3 China - 13 North Korea - 2 Zone 4 Conquered/Allies PBU's Greece - 1 Italy - 5 West Germany - 10 Spain - 4 file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 6 von 15 France - 8 United Kingdom - 8 Norway - 2 Zone 5 Conquered/Allies PBU's Iran - 5 Saudi Arabia - 4 Iraq - 3 Syria - 1 Jordan - 1 Israel - 3 Egypt - 5 Libya - 3 Zone 6 Conquered/Allies PBU's Afghanistan - 2 Pakistan - 4 India - 6 Bangladesh - 2 Zone 7 Conquered/Allies PBU's Philippines - 3 Indonesia - 6 Zone 8 Conquered/Allies PBU's Taiwan - 3 Japan - 10 South Korea - 3 Zone 9 Conquered/Allies PBU's Venezuela - 2 Columbia - 3 Brazil - 6 Argentina - 5 Zone 10 Conquered/Allies PBU's South Africa - 4 Nigeria - 5 Zone 11 Conquered/Allies PBU's Australia - 4 file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.
Conquest Of The World Seite 7 von 15 POWER BASE RECORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 The Rules of the Game (2 to 6 players) THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner. 1. Start up A. Place the Game board on the table in front of the Odyssey2. The Game Board consists of 43 countries divided into 11 geo-political or politectonic zones. The relative strength of each country is indicated by its numerical POWER BASE which represents thousands of units (PBU's). Example: The board strength POWER BASE of the United States is 30 which translates into 30,000 POWER BASE UNITS (PBU's). Power Base Units (PBU'S) indicate the strength of each country.
Conquest Of The World Seite 8 von 15 done without looking at the screen. The player who selected the number closest to the last digit of the left-hand readout is the first to begin play. (If two players tie because one number is higher than the number on screen and the other number is lower, the player with the higher number goes first.) 3. Selecting a Homeland. The first player selects any HOMELAND (country) and places a Homeland marker on the country chosen. The next player to choose a HOMELAND is to the left of the first player and so on clockwise around the table. Each player selects one homeland and places a Homeland marker [H] in that country Zone 1 Conquered/Allied PBU's Canada - 7 United States [H] - 30 Mexico - 5 Important! There is an advantage to choosing a HOMELAND with the highest number of POWER BASE UNITS available. The greater the number of PBU's in your HOMELAND, the more difficult it is for an enemy to launch a direct attack. 4. Making Country Alliances within Homeland zone. A. Each player begins by making country alliances within his/her own HOMELAND ZONE only. A player can make any number of country alliances as long as their numerical sum does not exceed the Homeland's PBU numerical value (PBU capability). B. Each player places his or her Conquest/Alliance markers (C/A's) on the allied space of each chosen country. Example 1: The United States can ally with both Mexico (5 PBU's) and Canada (7 PBU's) since their numerical sum does not exceed the United States' PBU value of 30. The United States has allied in its own zone with Canada and Mexico, placing its C/A markers [CA] in the allied column.
Conquest Of The World Seite 9 von 15 Italy [CA] 5 West Germany [H] - 10 Spain [CA] 4 France - 8 United Kingdom - 8 Norway - 2 Important! It is critical to ally with countries bordering both sides of your HOMELAND to protect it from a direct enemy attack. (This procedure is covered under Rule #19.) 5. Recording Country Alliances. A. Country alliances are recorded on the POWER BASE RECORD at one-half their PBU value. B. Place your C/A marker on the appropriate number on the POWER BASE RECORD. Example 1: The United States allies with Canada (7 PBU's) and Mexico (5 PBU's) which adds up to 12 PBU's. The U.S. player places a C/A marker at 6 (12/2=6) on the POWER BASE RECORD. The United States records its alliances on the POWER BASE RECORD POWER BASE RECORD 1 2 3 4 5 [CA] 6 7 21 22 23 24 25 26 27 41 42 43 44 45 46 47 61 62 63 64 65 66 67 81 82 83 84 85 86 87 Example 2: West Germany allies with Spain (4 PBU's), Italy (5 PBU's), and Greece (1 PBU) which adds up to 10 PBU's. The West Germany player places a C/A marker at 5 (10/2=5) on the POWER BASE RECORD. 6. Recording half PBU values. To record half PBU values, place the marker on the line of the POWER BASE. For example, 9/2=4.5. Place a marker on the line between four and five. 7. Zone Domination Bonus. A player allying with and/or conquering all countries within a zone receives 1000 PBU's in chips from the WARCHEST for each country within the zone with the exception of his or her HOMELAND. Example: Upon allying with Canada and Mexico, the United States player receives 2000 PBU's in chips - 1000 for each country. The U.S. player has allied with all the countries in its zone and receives a 2000 PBU bonus in chips for dominating its zone.
Conquest Of The World Seite 10 von 15 Mexico [CA] 5 PBU Chip values: Blue - 1000 Red - 500 White - 100 8. The last player to choose a Homeland has the following opportunities on the first turn: A. To form an additional alliance with any unoccupied country not in another player's home zone. (See Rule #9.) B. To attack any unoccupied country. (See Rule #10.) The player has the option to accept or reject either or both of these courses of action. 9. Forming an alliance with an unoccupied country. A. If the player with the attack option has sufficient PBU chips, the player may form one country alliance with any unoccupied country which is not in another player's homeland zone. B. The player buys the alliances with PBU chips totaling 1/2 of the prospective ally's board PBU value x 1000. These are paid into the WARCHEST. The player places a C/A marker on the dark area of the allied country and advances his/her POWER BASE RECORD marker by 1/2 of that country's board PBU strength. The U.S. Zone Domination Bonus of 2000 PBU chips enables the U.S. to ally with unoccupied Bangladesh by paying 1000 PBU's to the WARCHEST and advance on the POWER BASE RECORD by one (1/2 PBU Strength) Zone 6 Conquered/Allied PBU's Afghanistan - 2 Pakistan - 4 India - 6 Bangladesh [CA] 2 10. Attacking an unoccupied country. A. The attacking player may attack any unoccupied country on the board by placing a C/A marker just outside of the country. The higher the country's PBU value, the greater number of PBU's won if the attack is successful. B. The attacking player receives 2500 onscreen energy unites to fight each war which is decided by the best of three battles. C. Attacking player's keyboard entry. Press SPACE Press R (RED) or B (BLUE) depending on attacking player's hand control. file://D:\Games\Emulator\GAMESYSTEM_DATA\G7000\Manuals\41_manual.htm 25.05.2006.